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If the Baali join a sect at all they do so under false pretenses. They are one of the founding seven clans of the Camarilla. Baali are repulsed by holy symbols.
Otherworldly and scholarly, the Tzimisce ruled over their lands in Eastern Europe for centuries. In the ancient past, the Tremere placed a curse on the entire clan in order to curb their rampant Diablerie.
Iron inflicts terrible wounds on them and may even cause them to frenzy. The Toreador are enthralled by the ever-changing mortal world and are one of the few clans, as a whole, to seek to keep up with it.
This is the reason why it has been voted as the best in its category. Vampires, Slayers and Ousters, this game will definitely get you enthralled and keep you hooked for hours.
Enter Second Life, explain radiocarbon dating create a vampire avatar and live like one! The Sabbat scorn the idea of vampires being Kindred referring to themselves as Cainites preferring to emphasize their origins in the blood of Cain. Ages aren't titles or jobs but rather loose descriptions to describe a vampire's development and the social expectations that come with aging. Since then the bloodline has been nearly hunted into extinction by the hands of their usurpers.
Baali practice a dark Discipline called Daimoinon which allows them to summon the powers of hell, learn dark secrets, or exploit other's weaknesses. Brujah are one of the seven founding clans of the Camarilla. Ravnos rarely embrace those not of Eastern European Romani backgrounds. Some remain enslaved by Tremere magic but others have freed themselves and joined the Camarilla.
The Embrace turns its victims into hideous and deformed monsters who are marginalized by their appearance and forced to dwell in the shadows of the sewers. The Masquerade White Wolf also provides a live action role-playing game in the same setting, using their Mind's Eye Theatre system. Toreador often Embrace for beauty or to preserve some artistic talent. Originally presented as a single Bloodline of African vampires, which were later expanded into a multi-clan society with their own hardcover sourcebook. Their Discipline of Thaumaturgy allow them to use the power of their blood to cast spells but their dependency on Vitae makes them more easily susceptible to Blood Bonds.
Gangrel are masters of the Discipline Protean which allows them to change their bodies into bestial shapes. Explore what it takes to be a mortal in this game.
The clan is highly organized and its members are all partially Blood Bound to the ruling seven Elders of the clan. They are masters of secret and forbidden lore and foster corruption and desperation in the world as part of their worship of their god. Darkly aristocratic vampires who see power over others and self-mastery as their noblesse oblige. The Ravnos are independent. They also practice cult-like rituals and a form of ceremonial group Blood Bonding, called Vaulderie, to ensure loyalty.
You can role play, chat with friends, talk about your interests, and learn a lot in the process. The Salubri were one of the thirteen original clans until their founder, Saulot, was diablerized by Tremere.
Clan Ventrue seek power and wealth to support their legacy of rulership over Kindred and Kine. They often use more vulgar epithets for their human vessels.
He also lacks a lower jaw, which makes his soul-sucking all the more strange-looking. Others, such as the Ravnos are more individualistic.
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The Sabbat believe themselves superior to humans and ultimately believe that they should rule over the human world rather than hide from it. An obscure and malevolent bloodline of demon worshiping vampires legendarily descended from Baal-the-Destroyer. The entire bloodline is devoted to finding Golconda. Ancilla - Ancilla have survived a few decades or perhaps a few centuries.
The Sabbat do not openly follow the Traditions but instead adhere to a system of self-rule, freedom, and interdependence as outlined in the Code of Milan. The calm and studious, fey-touched Kiasyd descend from clan Lasombra.
The Ventrue are the aristocrats and kings of vampires having historically played a leadership role among the clans. There is some creative liberty taken with vampire lore in the series.
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While many factions and sub-sects exist in the game, the main focus is the conflict between the Camarilla, the Sabbat and the Anarchs. Followers of Set independent of the sects considering themselves a sect unto themselves. There are many goth attires for you to choose and don. Initially on a blood path against the assassins that killed him, Kain goes from seeing his revival as a curse to seeing it as a blessing. They are a rare bloodline ostensibly loyal to the Sabbat but more interested in their scholarship than the Jyhad.
All characters of a single clan allegedly descended from the clan's Antediluvian founder. Giovanni exterminated the parent clan, Diablerized its founder, and founded a new clan but in doing so gained the enmity of the larger Kindred community. As a result, the clan could not consume Vitae without suffering terrible wounds and is unable to benefit from Diablerie. Due to a mix of Tremere propaganda and encounters with the Antitribu faction, Salubri in general are feared and reviled by nearly all vampires, which keeps them on the fringes of vampire society. Some Bloodlines are considered to be offshoots of existing clans.
They are one of the founding members of the Camarilla. They possess a specialized Discipline called Quietus, which aids in stealth and killing.